πArena Creation
SkyWars
Creating a New Map
To start a new map, use:
/swm create [mapname] [environment]
This will create an empty world where you can build your own arena or paste an existing schematic.
The [environment] argument is optional β if you skip it, the world will be created as a normal overworld.
Supported environments include, for example:
netherthe_end(if you use this, you will need to manually remove the Ender Dragon)
Setting Spawn Points
Use the following command to place different kinds of spawns:
/swm spawn [type]
Available spawn types:
playerβ Player starting locations (marked with a diamond block). When the map is loaded, these blocks will be turned into cages. To remove a spawn, just break the corresponding diamond block.deathmatchβ Spawn positions for deathmatch (marked with an emerald block). To delete one, destroy the emerald block.specβ Sets the spectator spawn position.
Placing Chests
While you are in edit mode, simply place chests where you want loot to appear. The plugin will automatically recognize and register these chests.
To remove a chest from the map, just break it.
You can switch the chest type between NORMAL and CENTER using:
/swm chesttype [mapname]
This lets you distinguish mid-chests from regular island chests.
Saving and Editing Maps
When your build and configuration are ready, save the current state of the map with:
/swm save [mapname]
If you later want to modify an existing map, enter edit mode with:
/swm edit [mapname]
To see a list of all created maps, use:
/swm lists
Registering a Map for Gameplay
Once your setup is complete and the map is ready to be used in-game, register it with:
/swm register [mapname]
Registration usually requires at least two valid player spawn points to function correctly.
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