Arena Creation
SkyWars
To create a new map, use:
/swm create [mapname] [environment]
This generates a blank world where you can build your map or paste a schematic. The [environment] parameter is optional; if omitted, the map defaults to an overworld setting. Available options include nether and the_end (note: for the_end, you'll need to manually remove the Ender Dragon).
Spawning Points
Use /swm spawn [type]
to add spawn points:
player: Marks player spawns (diamond block). The plugin will convert them into cages when the map loads. Destroy the block to remove a spawn.
deathmatch: Marks deathmatch spawns (emerald block). Destroy the block to remove a spawn.
spec: Sets the spectator spawn.
Chest Placement
Simply place chests while in edit mode; the plugin will confirm their addition. To remove a chest, just destroy it. You can toggle chest types between NORMAL and CENTER using:
/swm chesttype [mapname]
Saving and Registering Maps
Once finished, save your map with:
/swm save [mapname]
To edit an existing map:
/swm edit [mapname]
To list available maps:
/swm lists
To register a map for gameplay, use:
/swm register [mapname]
(Requires at least two player spawns)
To unregister a map, use:
/swm unregister [mapname]
Additional Features
Many settings can be managed through the in-game arena GUI:
/swm arenas
Each created map generates a YAML file in the mapData folder (inside the SkyWars plugin folder), where you can configure details like display name, min players, event settings, and spawn locations. If you manually modify the file, refresh the changes in-game with:
/swm refresh [mapname]
Last updated