Spartan Weaponry
Realistic Survival
Last updated
Realistic Survival
Last updated
This section adds a massive collection of custom weapons, inspired by the popular mod RLCraft, and takes Minecraft's combat to the next level.
Equip yourself with a variety of tools for battle, including blades, polearms, heavy-hitting weapons, and ranged options. These weapons can be crafted using the standard tool materials, and each type comes with unique characteristics like increased range, extra power, or specialized abilities to suit different combat challenges.
To craft any Spartan weapon, you will need to make either a handle or a pole.
Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool.
The leather in the above recipe can be substituted for wool of any color. Poles can be crafted in a similar way.
And of course, the wool in the pole recipe can be substituted for leather.
A hard hitting and heavy weapon that also doubles as a wood chopping tool. Properties: Two Handed I and Versatile (Axe) Check this out for more information on battleaxes.
Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.
Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.
Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.
Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)
Inflicts bonus damage to foes, depending if they have certain armour equipped or not.
Applies to the Dagger (3x to foes attacked from behind, either by melee attack or throwing it), Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armour), Lance (2x to foes while the user is riding something like a horse), and Mace (1.5x to undead foes)
Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.
Applies to the Saber and Rapier
Weapons with this trait , due to their length, are able to hit foes from further away.
Reach II increases the hit distance even further.
Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)
Weapons with this trait will inflict quarter attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Weapons without this trait will not have any sweep attack at all.
Applies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)
Weapons with this trait double knockback velocity.
Applies to the Hammer
Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.
Applies to the Club and the Hammer
50% of the damage from the weapon ignores the foe's armour.
Applies to the Warhammer
Has a chance to make a foes shield unusable for a period of time, just like using an axe does.
Applies to the Halberd
Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.
Applies to the Cestus
The weapon with this trait can be used as an axe.
Applies to the Battleaxe
Fast attack speed, but low damage. Can be thrown at foes in a pinch. Properties: Backstab Damage Bonus, Throwable Check this out for more information on daggers.
High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed. Properties: Reach I, Sweep III and Two-Handed II Check this out for more information on greatswords.
Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour. Properties: Chest Damage Bonus and Two-Handed I Check this out for more information on katanas.
Stronger damage, but slightly slower attack speed. Properties: Two-Handed I and Sweep I Check this out for more information on longswords.
Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour. Properties: Unarmored Damage Bonus and Damage Absorption Check this out for more information on rapiers.
Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour. Properties: Chest Damage Bonus, Damage Absorption, and Sweep I Check this out for more information on sabers.
Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club for better damage. Properties: Nauseous Blow Check this out for more information on clubs.
High Damage, but very slow to use. Can knock foes back further away. Properties: Enhanced Knockback and Nauseous Blow Check this out for more information on hammers.
A slightly slow but average damaging weapon that does extra damage to undead mobs. Properties: Damage Bonus (Undead) Check this out for more information on maces.
Low damage but very cheap to craft. Properties: Sweep II and Reach I Check this out for more information on quarterstaves.
Average damage, but quite slow attack speed. Has 50% armour piercing damage. Properties: Armour Piercing and Two-Handed I Check this out for more information on warhammers.
A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep. Properties: Two-Handed I, Reach I and Sweep II Check this out for more information on glaives.
High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield. Properties: Shield Breach, Reach I and Two-Handed II
Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse. Properties: Reach I, Damage Bonus and Sweep I
Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear. Properties: Reach II and Two-Handed I
Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away. Properties: Reach I Check this out for more information on spears.
Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle. Properties: Throwable
Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights. Properties: Throwable and Damage Bonus (thrown)
Throwing weapon which has average range and damage. Not recommended to use for melee fights. Properties: Throwable and Damage Bonus (thrown)
Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights. Properties: Throwable and Damage Bonus (thrown)
An upgraded version of the vanilla Minecraft crossbow.
An upgraded version of the vanilla Minecraft bow.