⚔️Spartan Weaponry
Realistic Survival
This section adds a massive collection of custom weapons, inspired by the popular mod RLCraft, and takes Minecraft's combat to the next level.
Equip yourself with a variety of tools for battle, including blades, polearms, heavy-hitting weapons, and ranged options. These weapons can be crafted using the standard tool materials, and each type comes with unique characteristics like increased range, extra power, or specialized abilities to suit different combat challenges.
Basic Materials
To craft any Spartan weapon, you will need to make either a handle or a pole.
Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool.
The leather in the above recipe can be substituted for wool of any color. Poles can be crafted in a similar way.
And of course, the wool in the pole recipe can be substituted for leather.
Bladed Weapons
Battleaxe
A hard hitting and heavy weapon that also doubles as a wood chopping tool.
Properties: Two Handed I and Versatile (Axe)
Check this out for more information on battleaxes.
Dagger
Fast attack speed, but low damage. Can be thrown at foes in a pinch.
Properties: Backstab Damage Bonus, Throwable
Check this out for more information on daggers.
Greatsword
High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.
Properties: Reach I, Sweep III and Two-Handed II
Check this out for more information on greatswords.
Katana
Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus and Two-Handed I
Check this out for more information on katanas.
Longsword
Stronger damage, but slightly slower attack speed.
Properties: Two-Handed I and Sweep I
Check this out for more information on longswords.
Rapier
Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.
Properties: Unarmored Damage Bonus and Damage Absorption
Check this out for more information on rapiers.
Saber
Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus, Damage Absorption, and Sweep I
Check this out for more information on sabers.
Blunt Weapons
Clubs
Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club for better damage.
Properties: Nauseous Blow
Check this out for more information on clubs.
Hammer
High Damage, but very slow to use. Can knock foes back further away.
Properties: Enhanced Knockback and Nauseous Blow
Check this out for more information on hammers.
Mace
A slightly slow but average damaging weapon that does extra damage to undead mobs.
Properties: Damage Bonus (Undead)
Check this out for more information on maces.
Quarterstaff
Low damage but very cheap to craft.
Properties: Sweep II and Reach I
Check this out for more information on quarterstaves.
Warhammer
Average damage, but quite slow attack speed. Has 50% armour piercing damage.
Properties: Armour Piercing and Two-Handed I
Check this out for more information on warhammers.
Polearm Weapons
Glaive
A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.
Properties: Two-Handed I, Reach I and Sweep II
Check this out for more information on glaives.
Halberd
High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.
Properties: Shield Breach, Reach I and Two-Handed II
Lance
Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.
Properties: Reach I, Damage Bonus and Sweep I
Pike
Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.
Properties: Reach II and Two-Handed I
Spear
Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.
Properties: Reach I
Check this out for more information on spears.
Throwing Weapons
Boomerang
Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle.
Properties: Throwable
Javelin
Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
Throwing Knife
Throwing weapon which has average range and damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
Tomahawk
Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
Ranged Weapons
Crossbow
An upgraded version of the vanilla Minecraft crossbow.
Longbow
An upgraded version of the vanilla Minecraft bow.
Weapon Properties
Throwable
Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.
Two-Handed
Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.
Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.
Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)
Damage Bonus
Inflicts bonus damage to foes, depending if they have certain armour equipped or not.
Applies to the Dagger (3x to foes attacked from behind, either by melee attack or throwing it), Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armour), Lance (2x to foes while the user is riding something like a horse), and Mace (1.5x to undead foes)
Damage Absorption
Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.
Applies to the Saber and Rapier
Reach
Weapons with this trait , due to their length, are able to hit foes from further away.
Reach II increases the hit distance even further.
Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)
Sweep
Weapons with this trait will inflict quarter attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Weapons without this trait will not have any sweep attack at all.
Applies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)
Enhanced Knockback
Weapons with this trait double knockback velocity.
Applies to the Hammer
Nauseous Blow
Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.
Applies to the Club and the Hammer
Armor Piercing
50% of the damage from the weapon ignores the foe's armour.
Applies to the Warhammer
Shield Breach
Has a chance to make a foes shield unusable for a period of time, just like using an axe does.
Applies to the Halberd
Quick Strike
Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.
Applies to the Cestus
Versatile (Axe)
The weapon with this trait can be used as an axe.
Applies to the Battleaxe
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